Martin Retzell

Hobbithouse






This was an assignment in school that I made together with Jesper Hedin. The assignment consisted of modeling an optional environment that was intended as a diorama and with a maximum of 30.000 tris. Unfortunately I don't have any screenshots of it with all the textures.

Tris: 27.369
Software: Maya, Quixel, xNormals, Unity, Photoshop